Rosie is a 1950s-inspired diner waitress created based on iconic 1950s fashion, makeup, and accessory trends. Responsible for the concept, all texturing and grooms, clothing model & weave, milkshake modeling & texturing, and bracelet creation (MASH in Maya). Mentored by artists at Meta & Walt Disney Animation Studios. Received of the Walt Disney Alumni Award at Viz-a-GoGo 31 for this project
Special Thanks: François Boquet (Character Model); Adithya Sathya, Anna Berry, Bria Peters, Nimi Parmar, Nicholas Mireles, Ryan Applebee
Special Thanks: François Boquet (Character Model); Adithya Sathya, Anna Berry, Bria Peters, Nimi Parmar, Nicholas Mireles, Ryan Applebee
Software Used: Adobe Suite, Maya, Marvelous Designer, RenderMan, Substance Painter, XGen, & Houdini.
Concept Design
For the concept of the character, I researched popular 1950s trends including the classic circle dresses, petticoats, bold red lipstick, rosy cheeks, pearl necklaces, and diner color palettes to put together a character with a coordinated outfit. Theming was an important aspect of my character's design to match the era aesthetic.
Hair Breakdowns
The messy bun hairstyle was created using the tube groom process in XGen where I began by modeling tubes to create the general shapes for the different sections of hair. Using clumping and noise modifiers, I added flyaways and additional details to achieve the messier/loose look for the hairstyle.
Hair References
These were the primary references for the hairstyle. The goal was for the hair to appear messy and have loose strands to reflect her character as a hard-working waitress.
Skin Look Development
The process for texturing the skin began by photographing skin in real-life. From these studies of seeing how light interacts with skin, I created wedges of subsurface values to create a believeable look. Utilizing Substance Painter, I added in color variation, pores, and freckles to the skin. For shading the skin, I set up a subsurface shader based on the Physically Based Rendering principles (PBR).
Clothing Model & Weave
This is a closeup render of the weave created for the clothing for my character. I am utilizing Ryan Applebee's Wovel tool in Houdini to create a woven material that resembles rayon/cotton.
Marvelous Designer - T-Pose
Marvelous Designer - Posed
Following the creation of the dress in Marvelous Designer, I retopologized the clothing utilizing ZBrush and Maya. I also utilized Maya's sculpting tools to clean up clipping issues with the apron, adjust the shape of the bow for a more graphic look, and reduce some of the noise on the sleeves.
Roller Skate Look Development
The look development process for the roller skates began by researching skates that a diner waitress might wear. I found these Impala skates that matched the color palette for my character. I also art directed stitches in the shoe for extra detail and to break up the pure white look.